Missions are where the real excitement begins. Through your Missions, you can attain honor and resources from battles, as well as planets, blueprints and Stardust from explorations. And you can also participate in the Seasons by upgrading your mighty Yamato superstations. Once you have begun building your fleet, and you have familiarized yourself with the Galaxy page, you can begin sending your ships on Missions. Firstly, however, you have to assure that you have enhanced your Mission Control Skill, and leveled up your Base.
There are eight different kinds of Missions which can be launched from your Galaxy page (recommended for beginners), your Fleet page (for the more experienced players) and the Shipyard page (only Yamato and during Seasons). Within the Galaxy map, you can click on certain Tiles that will allow for a Mission to be sent. Transparent Tiles are sections of space that have already been explored, and hence no further actions can be taken there. Colored Tiles and Planets will open a window where you can begin the process of launching a Mission.
An Explore Mission allows you to send your Explorer I or Explorer II ships into space on the hunt for a new planet, Stardust or a blueprint. By clicking on a Dark Gray, Light Gray or Blue Tile, a window will open that will allow you to select which kind of Explorer you would like to send. If either your User (global) Missions, or your Planet (local) Missions, are at zero, you will not be able to launch the exploration. Be careful, however, for if you send an Explorer to a Light Gray Tile, which is already being explored by another player, you may get there too late, and find that the Tile has been taken. If you send more than one Explorer to a Blue Tile, only the mission which arrives first will count.
Once you have selected which Explorer to send, the details in the open window will update and if you are certain you want to send this mission, hit the Explore Now button; otherwise, you can click anywhere outside of the window to close it and select another Tile. If you find that the Required Uranium field is in the red, this means that you do not have enough fuel to send the ship. Once the Explorer is launched, the mission is split into three parts:
- Outgoing Flight - which takes you to your destination.
- Destination - once you have reached the unexplored coordinates, your ship will search for a planet, and depending on which Explorer you have selected, you will have a 1% - 5.5% chance of discovering one. If a planet is found, the mission ends. If a planet is not found, you will then have a 5% chance that the Explorer will be lost, hence the mission will end there as well. But if the ship is not lost, and no planet is discovered, you will then have a 10% chance of finding some Stardust. And that's not all; if you do find some Stardust, you will have a further chance of being rewarded a Blueprint.
- Incoming Flight - your Explorer will then return if you have not found a planet, and the ship was not lost.
The droprate (the chances of finding a planet) for the Explorer I is always fixed at 1%; while the Explorer II uses a nonlinear equation which depends on the distance of the outbound flight, and increases in number up to 5.5% the further out you explore. At 36 Tiles, however, the Explorer II has the same droprate as the Explorer I:
- 36 Tiles -> 1.04% chance
- 60 Tiles -> 2% chance
- 99 Tiles -> 3% chance
- 198 Tiles -> 4% chance
- 1300 Tiles -> 5.31% chance
- 2300 Tiles -> 5.42% chance
- and so on...
It is also worth noting that the Explorer II is six times faster than the Explorer I! But at distances shorter than 36 Tiles, the droprate of the Explorer II performs poorly:
- 8 Tiles -> 0% chance
- 13 Tiles -> 0.05% chance
- 23 Tiles -> 0.40% chance
- 33 Tiles -> 0.89% chance
- 35 Tiles -> 0.99% chance
Only Explorer ships can be lost during Missions.
A Transport Mission can only be sent to other planets, and is used to move resources from one location to another, whether it be one of your own or another player's colony. Therefore, when clicking on an empty Tile, or entering coordinates that do not have a planet, the Transport Mission cannot be launched. When you have selected the planet that you want to send your minerals to, a launch mission window will appear, and you will be given a drop-down menu where you can choose Transport. Once you have done this, you will be prompted with a green Start Mission button. Click that and you will be taken to your Fleet page to select the ships you want to use. Here you will input the number of ships you want to send. Be sure to inform yourself as to the cargo capacity of each ship within the Shipyard page. Once you have chosen your fleet, hit the green Next Step button, and it will open another page where you must confirm the details of the mission by hitting the Next Step button again. Finally, you can load the cargo and tap the Start Mission button. Once the target planet is reached, the resources are offloaded and immediately available on that planet. Afterwards, the ships will return to their home planet. Should the amount of minerals delivered exceed the levels of the Depots, the resources will not be lost, but the respective Mines will stop production.
Deploy Missions allow you to send ships from one planet to another, but unlike most other missions, the deployed ships do not return, but rather remain at the destination. Much like the Transport Mission, you must choose a planet, select Deploy in the launch mission window, hit the Start Mission button and select the ships you want to move. Once you have confirmed your fleet, you will be offered an opportunity to load some cargo to be delivered together with the ships. If you are deploying the fleet to another player, bare in mind that the ships will no longer belong to you once they have been received at the other planet. If you are sending the fleet to one of your other colonies, you will remain the owner of those ships.
If you are deploying your ships to one of your other planets, it is recommended, for ease, that you go directly to your Fleet page, choose the Deploy Mission in the drop-down menu at the bottom, and after you have selected the ships you want to send, hit the Next Step button and on the following page you will find a drop-down menu that will allow you to choose one of your other planets, without having to go to your Galaxy page, or remember the coordinates.
An Attack Mission will allow you to battle your enemy's fleet on the opponent's planet. If your attack is successful, your ships will steal resources in accordance with the cargo size of your fleet. If your enemy has a strong Bunker, however, you will only be able to steal a portion of the minerals; and if your opponent activates the Shield Generator, you will get no loot! If you lose the battle, the mission ends. If your opponent has no fleet, you can still send an Attack Mission to simply fill your coffers with more resources. You will learn more about how to select the best ships for a battle, and the order in which they are placed, in the Battle section.
With a Support Mission, you can temporarily send a fleet to another planet to help defend against incoming attacks. Once you have chosen the ships you want to send and the mission is launched, your fleet will fly to the destination and remain there until you abort the mission, or until your fleet is destroyed. During an attack, your supporting fleet will fight the attacker first. If your ships are destroyed, your Support Mission ends, and the attacking fleet will move on to fight the ships on the planet. If your Support Mission successfully fights off the attacker, the ships on the planet you are defending will not be touched. You can also use the Support Mission to defend your own home planet. Because the Support Mission allows you to choose the attacking order of your fleet, it could serve as a good tactic to strategically place some more powerful ships on the frontline.
With the Siege Mission, you have another strategical tool for assisting you in battling your enemies. Like many other Missions, you must choose the fleet you want to send to the planet you wish to siege. Once your ships reach their destination, they will remain there for a minimum of 6 hours, preventing any ships on the surface from being able to leave. The standard 6 hours of besieging time can be increased by enhancing the Commander Skill - Siege Prolongation - in your Skills page.
When a planet if under siege, that planet cannot launch any missions, other than a Break Siege Mission, which will be explained below. Think of a Siege Mission as more of a blockade; it does not attack a planet offensively. It will, however, fight defensively if the planet is attacked by another player, or if the besieged planet launches a Break Siege Mission.
Although ships cannot leave a planet under siege, those ships that are returning from missions that were sent before the siege began, will be permitted to pass through the blockade and return home. The only other fleet which will be permitted to pass is an Attack Mission sent by the besieger.
Beak Siege Mission
As mentioned above, a Break Siege Mission is the only mission that can be launched by a besieged planet, and can only be used against an active blockade, and not as a defense against a regular Attack Mission. This Mission, however, can also be used by a player who wants to assist another planet under siege. Should this Mission arrive to a planet with no active siege, no fighting will take place and the fleet will return home.
Yamato Upgrade Mission
This is a special Mission that can only be used during Seasons. You will learn more about Seasons and Yamatos in other sections of this guide. Unlike other Missions, the Yamato Upgrade can only be launched from the Shipyard page, but is still regarded as a Mission and will consume one of your Mission Slots. In the Shipyard page, if you have a Yamato in your fleet, you will see an Upgrade button in the Yamato section, as well as a drop-down menu that allows you to choose the Tier level that you would like to enhance. This Mission also requires resources and Stardust to launch. If the minerals or Stardust are lacking, a Yamato Upgrade will not be possible until those resources become available.
These are the Missions that are currently available on NextColony. If you want to view your present or previous Missions, you can consult your Missions page, which will list for you the active flights that you have sent out. These will be shown as:
- Active Hold: which are your Support and Siege Missions when they have reached their destinations.
- Active Outgoing: which are your flights heading to their destinations.
- Active Incoming: which are your ships coming home, or other Missions coming in from other planets, whether yours or those of another player; for example, an Attack Mission coming in from an enemy.
Further down the Missions page, you will find a list of all your completed Missions, with details regarding the Mission ID, type of Mission, number of ships, launch planet and destination planet, the results of the Mission and the logged outcomes. Hovering over most of the elements will provide you with more information. You can also click on any of the coordinates which will take you to that Tile within the Galaxy map.
Finally, as mentioned above, when you become a more experienced player, you can go directly to your Fleet page to launch a Mission. Your Fleet page provides you with a full list of the ships that are presently on the planet. Ships that are on active Missions will not be included in the Fleet page, until they reenter from their Missions. In order to effectively use the Fleet page to launch missions, you must have ready the coordinates of your desired destination. Once you have those details, you can select a Mission from the drop-down menu at the bottom of the page, and proceed through the steps that you should already have learned when using the Galaxy page.© NextColony Guide