This is the FAQ. If you can't find an answer to your question here, feel free to visit the official Discord Server.


General

What is NextColony?

NextColony is a last days space simulation with RPG elements and tradeable collectibles built entirely on the Steem blockchain. Explore an infinite open-world universe in an imaginative environment.

Thousands of settlers venture into unknown quadrants to find and colonize new planets. Discover the most precious planets and have a plethora of opportunities. Extract different resources like coal, ore, copper, and uranium or loot them from other players to increase your power. Build an economic and military infrastructure and dash into battles for honor and resources.

Every planet, item, and ship is a unique token, owned by you - a digital asset registered to your account. You can trade your planets, items, and ships on the market.

Is NextColony entirely blockchain-based?

Yes, NextColony is a full blockchain game. It means that every player’s move is recorded in the blockchain, all the property is secured. We believe in the power of a true blockchain game which is fully transparent and verifiable.


Planets

What is Rarity?

The rarity represents the rareness of a planet. There are four possible gradations: Common, Uncommon, Rare, Legendary. The probability (so-called drop rate) of the rarity of the newly found planets is as follows: Common (60%), Uncommon (30%), Rare (9.999%), Legendary (0.001%).

What is Type?

The type describes the resource type of your planet. The following five gradations are available: coal, ore, copper, uranium, atmosphere. A planet with type atmosphere is a neutral planet. Atmosphere planets are the most common planets in the universe with a drop rate of 35%, followed by coal (20%), ore(18%) copper (15%) and uranium(12%). You will need a lot of coal, copper, and ore for the skills and raising your planet. Later, uranium will play a very important role. Especially for moving your fleet.

What is Rarity-Boost?

Based on the rarity your planet gets a boost on the type. The rarer your planet, the higher the Rarity-Boost. Here are the possible gradations of the Rarity-Boost: Common (0%), Uncommon (10%), Rare (20%), Legendary (100%).

What is Respawn?

Respawn give a player to abondon his starter planet and start over newly in another area of the universe. All ships and mines, activated blueprints and runes will remain on the abandoned planet, which is transferred to the @null account. Respawning your starter planet requires a fee of 1000 Stardust. Respawn is only available if no missions are ongoing on the planet.

What is Burn?

If a planet is burned, it is destroyed and will not longer exist in the game. All ships, mines, activated blueprints and runes will also be destroyed. In return, the player will receive stardust. The amount of Stardust the player can earn depends on the type as well as the rarity of the planet. Paket burn is only available if no missions are ongoing on the planet.

Can I trade planets?

Yes. The planets you found while exploring the galaxy can be traded on the market. The rarer your planet is, the more valuable it is. The only non-tradable planet is your first planet Alpha.


Skills

What are Building Skills?

To upgrade buildings, you must first acquire the relevant skills. The acquired skills can be used permanently in the game, that means on other planets. So if you want to upgrade the base from level 2 to level 3, you need the base skill level 3.

What are Research Skills?

These skills will be extended in the further process. Currently only Production Increase is available for the mines. The Production Increase is increased by 0.5% per level.

What are Ship Skills?

In order to build a ship, you must first acquire the relevant skills - (max. level 20). In addition, (depending on the ship) the Shipyard must be at a certain level. A Shipyard level 12 is needed for the Transporter. For the Explorer you need a Shipyard level 13. For the Explorer II you need a Shipyard level 14.

What is Mission Control?

The Mission Control skill defines how many missions you can perform at the same time. It is a user based skill which counts all missions - no matter from which planet they were started. The number of available missions is calculated by multiplying the Mission Control skill level with the factor 2. On level 2 you can per perform 4 missions at the same time, on level 20 this number increases to 40 missions.

Besides the global user limit, which is set by the Mission Control skill, missions are on a planet level also limited by the level of your base. The number of missions that can be performed on a single planet are limited the base level divided by two. This means that at level 2 you can do 1 mission, at level 10 you can do 5 missions etc. The number of missions allows is rounded off, so Mission Control level 11 also allows 5 missions. To start a mission, both conditions have to be met - free missions accordings to Mission Control as well as free missions on the specific planet.

Missions are all actions you perform with your fleet. This includes transport, explore, battle missions as well as the upgrade of Yamato.

A new player has level 1 Mission Control skill immediately after registration to make the start easier.

What is Structure Increase?

The Structure Increase skill improves the structure score of all your ships, which improves their defense capability in battles. Per skill level, the structure stat of all ships improves by 1%. This means that at level 20 you can reach a 20% higher structure score for all of your ships.

What is Armor Increase?

The Armor Increase skill improves the armor score of your ships. Per skill level, the armor stat of all ships improves by 1%. This means that at level 20 you can reach a 20% higher armor score for all of your ships.

What is Shield Increase?

The Shield Increase skill improves the shield score of your ships. Per skill level, the shield stat of all ships improves by 1%. This means that at level 20 you can reach a 20% higher shield score for all of your ships.

What is Rocket Damage Increase?

This skill is going to increase the Rocket damage stat of your fleet. Each skill level increases the Rocket damage of your ships by 1%. This means that at level 20 your ships do a 20% higher Rocket damage. Given that Rocket attack ships are for free to build for everybody (assuming you have the necessary ship skill), this might be a good idea to skill up first.

What is Bullet Damage Increases?

This skill is going to increase the Bullet Damage stat of your fleet. Each skill level increases the Bullet Damage of your ships by 1%. This means that at level 20 your ships do a 20% higher Bullet Damage. Only with the necessary blueprint, you would be able to build a Bullet ship. These blueprints are available in the shop. Increasing this skill is only beneficial for those players who are willing to buy the necessary blueprints or ships.

What is Laser Damage Increase?

This skill is going to increase the Laser Damage stat of your fleet. Each skill level increases the Laser Damage of your ships by 1%. This means that at level 20 your ships do a 20% higher Laser Damage. Players will be able to collect the necessary blueprint to build Laser Damage ships in-game at a later stage. You don't have to skill the Laser Damage Increase immediately.

What is Shield Regeneration Rate Increase?

During a battle, the shields of your ships will slowly regenerate each round. The Shield Regeneration Rate Increase skill boosts the rate by 0.5% per level. At level 20, shields will regenerate for 10% more than without this skill.

What is Armor Repair Rate Increase?

The armor of your ships will be repaired by the ships maintenance crew during a battle. This skill is going to increase the repair rate of the armor by 0.5% per level. At level 20, Armor will thus be repaired by an extra of 10% each round.

What is Shield Generator Skill?

The shield generator skill is required to increase the level of your Shield Generator Building. To be able to increase the Shield Generator building for example to level 15, you need to enhance the Shield Generator skill to at least level 15 first.

What is Siege Prolongation Skill?

If the skill siege prolongation is at level 0, a siege lasts 6 hours. With the skill siege prolongation, you can increase the besiege time by 1.5 hours per level. The maximum duration of the siege, including the skill siege prolongation on level 20, is 36 hours (skill 30 hours + 6 hours).


Buildings

What is Shipyard?

Upgrading your Shipyard reduces the building time for your ships. A reduced building time is important if you want to built a huge fleet. A Shipyard Level 12 is needed for the Transporter. For the Explorer you need a Shipyard Level 13. For the Explorer II you need a Shipyard Level 14.

What is Bunker?

The bunker is a building which keeps a part of your resources safe from being raided by other players. The amount of resources it keeps safe is dependent on your depots and your bunker skill. At level 20 it secures 15% of your depot capacity.

What is Shield Generator?

Shield Generator is going to generate a shield around your depots. This makes stealing resources impossible. Nevertheless, attacks are still possible and your defending ships are at risk. The attacker can’t steal your resources but battles will be happening the same way as without the active shield. You have to spend time to charge the Shield Generator before you can activate it. While charging, the Shield Generator will consume 10% of your resource production. With higher levels, the duration of the activation and charge times will increase. Due to the charge times, you can only protect your planet 50% of the time with a Shield Generator.


Missions

What is Explore?

An explore mission is used to explore space to find new planets. It can be started from the fleet as well as the galaxy menu. To explore one coordinate point it requires one explorer ship and the amount of uranium necessary to fly to the target and return. The mission is split into two parts - after the first half of the mission the ship reaches the destination and explores it. If no planet is found the ship will return to its starting planet - unless it gets lost.

With the Explorer I, there is a 1% chance to find a planet. If the Explorer I doesn't find a planet, the ship will return to its starting planet - unless he gets lost. The chance to lose the ship is at 5%.

The Explorer II is six times faster than the Explorer I. The chance to find a planet (droprate) with the Explorer II depends on the distance. We use a nonlinear equation and the droprate increases with the distance. This approaches a droprate of 5.5%. The Explorer II will rather find a planet when the target is 36 fields away (36 -> 1%, 60 -> 2%, 99->3%, 198 -> 4%). The chance to lose the ship is at 5%.

What is Transport?

A transport mission is used to transport resources from one planet to another - this might be your own planet or that of somebody else. It can be started from the fleet or galaxy menu. After choosing the desired amount of resources which you want to transport, the game will automatically calculate how many ships are needed for the mission. However, even if 10 ships are used, this will count only as one mission. After the target planet is reached, resources are offloaded and are than available on the target planet. Should the amount exceed the level of the depots on the target planet, resources will not be lost, but the respective mines will stop production. Afterwards, the ships will return to their home planet. Transport ships do not get lost during a transport mission.

What is Deploy?

Deploy changes the home planet of a ship or a fleet. This might be one of your own planets or that of somebody else. It can be started from the fleet or galaxy menu. If the planet belongs to another user, the ships are changing the owner to the user who owns the target planet. Up to 25 ships can be deployed at the same time and will count as one mission.

What is an Attack?

If you initiate an attack mission, you can attack another player’s planet and steal its resources and destroy defending ships.

What is a Support?

With a support mission, you can temporarily send a fleet to another planet in order supporting it during battle. The ships will remain on the other planet until the mission was canceled. After an attack, supporting fleets will fight the attacker first before the defending fleet of the planet will join the fight. You can also support your own planets and even your home planet. You can use this as a tactic in battle.

What is a Siege?

With the mission siege, you have another strategical tool to battle your enemies directly and indirectly. A siege lasts 6 hours. With the skill siege prolongation, you can increase the besiege time. If you are besieged, then you can not start the missions transport, deploy, support, explore and attack from this planet until you eliminated the besieger with a mission break siege. When you are besieged and you start a mission break siege, your ships will fight against the besieger. When a planet is under siege by someone else and attacked with the attack mission from another planet, first the siege fleet and then the planet's fleet is attacked.

What is a Break Siege?

With the mission break siege you can defend yourself or others against an active siege. The mission break siege can only be used against an active siege and not as a regular attack against a planet. If you use the mission break siege then only the siege fleet is attacked. A mission break siege, arriving at a planet without a siege at the time of arrival, will have no effect and will fly back.


Shop

How does the shop work?

As soon as you have bought an item in the shop, it will be listed in your Items. There is a limited number of items available in the shop every day. Those will be filled every 24 hours. This allows us controlling the number of items we release and by including them in the overall balancing.

What is Rune?

With a Rune, you can permanently improve the productivity of a planet and thus make it even more powerful and more valuable. Merge your Rune to a planet and the Rune will become an integral part of the chosenn planet. The Rune acts like an additional boost to the existing Rarity-Boost of a planet. There are three different Runes: Rune (20%), Mighty Rune (50%), Holy Rune (100%). Per planet only one Rune-Boost can be active. This means that there is a maximum of a 100% Rune-Boost for one planet. A new Rune-Boost overwrites (destroys) the old Rune-Boost. With valuable Runes you should boost mainly the valuable planets. So be careful when choosing your planets. Runes are tradable. Important: As the Rune boosts the production of the planets type, you should only use a rune on these types: Ore, coal, copper and uranium. On an atmosphere planet a rune has no effect. As an expample: A common atmosphere planet with the coal mine at level 14 produces 1,120 coal per day. A rare planet coal planet would get a 20% rarity boost on coal, which means the daily production increases to 1,344. If a Holy Rune with a 100% boost would be merged on this planet, the rarity bonus would increase from 20% to 120%, bringing daily production up to 2,464 coal per day.

What is Chest?

If you run out of resources, you have the possibility to buy additional supplies with the help of a Chest. Only a limited number of Chests per day is available to all players. So if all Chests are sold out, new chests will only be available the following day. So get your Chest in time before another player buys it in the shop. Don't worry, even if your capacity of your warehouse is too small at the beginning, your raw materials will arrive safely. Nothing will get lost.

I bought an item in the shop, where can I find the item?

You will find your item summary in the top-right corner of your character's main menu. There you can see all the items you bought in the shop. To use your item, you can now open it (Chest), merge it (Rune), or activate it (Crystal). By using an item, you will also be asked to select a planet to which the item should be assigned. Except for the crystals (not yet available in the shop), which will affect the account level. You can also give away your items (Gift).

What is Blueprint?

You can buy bullet ship blueprints in the shop or earn laser ship blueprints through playing. It would be able to find blueprints in the galaxy in the future. If you acquire a blueprint you can activate it on one of your planets. This will unlock permanent production of the new ship type in your planet shipyard. Don’t forget that you need the necessary skill at level 20 to build a ship class. Blueprints are tradable and can be gifted like other items. You can buy different ship types from manufacturers instead of building them yourself. Usage of the ships is not restricted by skills or blueprints.


Battle

How can I attack somebody?

As with all missions, an attack mission can be started either in the Fleet or in the Galaxy menu.

Can I steal resources when I raid a planet?

Yes. If you're going to attack a planet, your fleet will automatically steal resources from this planet you're attacking. The amount you steal is depending on the number of resources that are available on the target planet, the bunker level of the target planet and the transport capacity of your surviving ships.

What happens if another player has ordered some of his ships to support a planet which I attack?

If a fleet is sending as a support to another planet, the attacker will have to fight the support fleet(s) first and afterward the defending fleet of the planet. This will be done automatically and does not require any player actions. Only after all defending fleets are defeated, you will be able to raid the planet and steal the resources.

What does the Shield stat of a ship mean?

Ships can produce a higher energy field around the ships. This works as a first defense line for the ship. The shield stat shows how much damage the shield can take before it's exhausted. Only if the energy shield is exhausted by attacks, the further attacks actually hit the ship. The shield will regenerate slowly during battle. The most effective weapon against a shield is a laser gun. After a battle, the shield will automatically regenerate to the full capacity.

What does the Armor stat of a ship mean?

Besides the shield, ships are going to be protected by a physical armor barrier. Armor is starting to take damage after the ship has no more a shield. As long as a ship still has an armor left, it's going to be slowly repaired during battle. Armor is especially vulnerable to bullet attacks. After the armor is down completely, attacks are able hitting the structure of a ship. Your crew will repair your armor after each battle even if in flight.

What does the Structure stat of a ship mean?

The structure is the structural part of the ship and keeps the ship together. After the structure stat of a ship was fully depleted, the ship will be destroyed. Rocket guns are especially effective against the structure. Your crew can repair the structure after battle unless the ship got destroyed.

What does the order of ships mean, which I have to set during the mission attack?

The order of the ships defines the order of how your ships will attack and in which sequence they will take damage. Ships in the first slot are going to take all damage first until they are destroyed. Once ships in the first slot have fired their guns, the damage is calculated. Then the ships in the second slot will attack - again, all damage is taken by the ships in the first position. If all ships in one slot are destroyed, all other ships will move up one slot.

What does it take to destroy a ship?

Each ship has a shield, armor and structure capacity. At first, shield consumes all the score until it's fully depleted. Then armor will take the damage and after that the structure as the last one. Once the structure of a ship is at zero, it's destroyed.

How is determined who is attacking first during a battle?

Battle happens in a predetermined sequence. The attacker gets the first shot to start the back and forth with the defender. Each ship of the formation has one shot alternating between attacker and defender. Shooting rights are passed backward one position until all attacker and defender groups fired one shot each. After that, the shooting starts at the first position again. This means that you might have to wait to shoot until your opponent fired one shot each if you have fewer ship groups then him.

Can I mix different ship types in one slot?

No, this is not possible. You have to decide on one type in every slot. This means that, for example, Corvettes cannot be mixed with Frigates and that a Bullet type Corvette cannot be mixed with a Rocket type Corvette.

Can I start a support mission for my own planets?

Yes, you can. This allows you to use the whole fleet in case you have a lot of different ship types of the same class. Supporting yourself will also allow defining the order of the ships. You can’t get this strategic advantage if you keep your ships on your planet.

How is the order of ships for defending a planet be defined?

For the defense of a planet, there is a standardized fleet order. To define a different order freely, you should start a support mission.

Does a support mission cost me a mission slot?

Yes, as long as the mission is ongoing, it will cost you one mission slot.

What is the difference between Rocket, Bullet and Laser Ships?

Each type has an advantage against a different type. A laser is especially effective against a shield. A Bullet is effective against armor, and Rocket is effective against the structure. Ideally, you should attack a ship with lots of shield with a laser. Whereas Rocket type ships will be advantageous to attack ships with low shield and large structure.

Do I need to develop a separate skill for each ship type?

If you have developed the ship skill for a certain class, e.g. Corvette, you will be able to build all three different ship types assuming you have acquired the necessary blueprints and activated them. You can fly all ships without need for skills.

How do the ship blueprints work?

Blueprints are items you can find in the Item menu. To use them, you have to activate them on a specific planet. After that, you can build the ships on the selected planet. The new ship types can only be built on the selected planet. If you want to build the ship on different planets, you will need more than one blueprint.

How much battleships variants are there?

There are 3 battleships variants: rocket, bullet and laser. Rocket ships: the 7 standard ships are available for everyone by just skilling them to level 20. Bullet ships: you can buy the 7 blueprint in the shop to build them. With the blueprint you can activate building of a new ship type in one planets shipyard. Laser ships: you can gain 7 blueprints through playing. Blueprints are tradable digital collectibles. Blueprints of laser ships are not yet available.


Season

What are Seasons?

Rewards are paid out in seasons. Before the season is started, the rewards table, as well as some other parameters, like name, prize pool, leach rate, deploy rate and duration of the new season, are published. These parameters are defined individually and manually for each season.

What are Total Reward Points (Total RP)?

Total Reward Points are the basis for the ranking at the end of the season. They consist of the Upgrade Reward Points (URP) as well as the Downgrade Reward Points.

What are Upgrade Reward Points (URP)?

If you upgrade a Yamato ship, you will get Upgrade Reward Points (URP) equivalent to the amount of Stardust, which was used in the upgrade. However, the URP will only be rewarded at the end of the season when the Yamato and its respective Tier is still alive. So it does not help to build a Yamato and upgrade it – you need to keep it safe and alive until the end of the season.

What are Downgrade Reward Points (DRP)?

If you destroy an opponent’s Yamato in a battle, it will be downgraded by one Tier and you will earn a share of the URP of the downgraded Yamato, which will be counted as Downgrade Reward Points (DRP). The share of the URP you earn as DRP is defined by the Leach rate, which can change from season to season. For the first season, we will start with a leach rate of 50%. These points are earned instantly when the battle is won and are therefore not at risk anymore. Generally spoken, it can be said that the higher the leach rate, the more attractive it is to hunt other player’s Yamato ships.

What is Leach Rate?

The Leach Rate defines which portion of the Upgrade Reward Points, which one player loses as his or her Yamato is defeated, is earned by the winning player. The Leach Rate is redefined for each season. The current Leach Rate can be seen in the season overview.

What is Deploy Rate?

If a Yamato is deployed from one player to another player, the receiving player will receive a share of the former owners URP, which are related to the Yamato. At 100% deploy rate, the receiving player gets all of the original UPR, while at 0% no URP are transferred. If the Yamato is transferred or defeated later on, the amount of URP or DRP for the winning or receiving player is calculated based on the original URP of the ship. In such a case, the URP of the player which received the Yamato from somebody else in the first place, might become negative.

Here is an example with 100% deploy rate and 60% Leach Rate:

100% deploy rate means that 100% of the URP are transferred to the recipient. So if you send a Yamato from A to B then A will lose 100% of the points and B will gain 100% of the points. If C then kills a tier of the Yamato of B then B will lose 100% of the tier points and C will gain 60% of the tier points.

Selling a Yamato on the market is not influenced by the deploy rate ... so if you sell a Yamato on the Market you will lose 100% of the points and the buyer will get 0%.

In short:


Yamato

What is Yamato?

Yamato is a battleship that can be built and upgraded. Yamato can attack and be attacked like any other battleship. Yamato is the hub for rewards and provides a dynamic reward system.

How to build Yamato?

A Yamato is built - as all other ships - in the shipyard menu. To build Yamato in the shipyard, you need the appropriate ship skill at level 20. In order to build it you need a Yamato blueprint. Yamato blueprints are only issued to the owners of legendary planets. As of now, 100 blueprints exist.

How to upgrade Yamato?

Yamatos are upgrades in the shipyard menu. To upgrade a Yamato, no blueprint is necessary. The costs for Yamato Upgrades can be seen in the table below:

Tier Ce Fe Cu U SD
Yamato T-01 800 400 200 100 100
Yamato T-02 1600 800 400 200 150
Yamato T-03 2400 1200 600 300 200
Yamato T-04 3200 1600 800 400 300
Yamato T-05 4000 2000 1000 500 450
Yamato T-06 4800 2400 1200 600 700
Yamato T-07 5600 2800 1400 700 1000
Yamato T-08 6400 3200 1600 800 1500
Yamato T-09 7200 3600 1800 900 2200
Yamato T-10 8000 4000 2000 1000 3300
Yamato T-11 8800 4400 2200 1100 5000
Yamato T-12 9600 4800 2400 1200 7500
Yamato T-13 10400 5200 2600 1300 12000
Yamato T-14 11200 5600 2800 1400 18000
Yamato T-15 12000 6000 3000 1500 27000
Yamato T-16 12800 6400 3200 1600 40000
Yamato T-17 13600 6800 3400 1700 60000
Yamato T-18 14400 7200 3600 1800 90000
Yamato T-19 15200 7600 3800 1900 140000
Yamato T-20 16000 8000 4000 2000 200000

Stardust

What is Stardust?

Stardust is an in-game token that you can earn while playing.

What is Sink?

To ensure our token model has a "sink" in it, we have to burn tokens. This idea was initially suggested by Vitalik Buterin and has been widely adopted. Basically, it involves designing token models with "buy-and-burn" mechanisms. The decrease in supply raises the value of all remaining tokens by the percentage of total supply destroyed.

How to earn Stardust?

You can earn Stardust while playing and use it to buy/sell items, ships and planets on the market, buying buffs, upgrade yamato and respawn.

How to convert Stardust from/to Steem Engine?

You can convert Stardust to/from Steem Engine directly on the NextColony website via 'convert' modal in your wallet. We handle conversions via our internal Stardust exchange. So you can also convert to/from Steem Engine via 'transfer' modal to nextcolony.exch. Both ways are legit.


Market

How to buy Items, Ships and Planets?

Just visit the market and filter "Category", "Subcategory", and "Type". If you like, choose an Item, Ship, or Planet and click on "Buy now". There is no check, that takes about 20 seconds, the transaction is immediately written to the chain. Click on Refresh to update the result. Done. Note: If you are going to buy a single ship on the market, it will be delivered to your starter (alpha) planet immediately.

How to sell Items?

Just visit your items items, choose an item, and click on "Sell". Define a price in Stardust and click "Confirm" to put the Item on the market. Done. Congratulations, your Item is on the market. Items on the market couldn't be gifted, activated, merged, and/or opened.

How to sell Ships?

Just visit your fleet overview and click on "Sell Ships" (top right). Choose a Ship you want to sell, define a price in Stardust and click "Sell" to put the Ship on the market. Done. Congratulations, your Ship is on the market. Note: Ships that are for sale on the market cannot be actively used, as long as they are on the market. They can, however, be attacked. If a ship is attacked and destroyed, the sell order would automatically be deleted.

How to sell Planets?

Just visit the overview, switch to the planet you want to sell via main menu (above) and click on "Sell". Define a price in Stardust and click "Confirm" to put the Planet on the market. Done. Congratulations, your Planet is on the market. Notes: As long as there are active missions, a planet cannot be offered for sale, cannot be gifted, and cannot start any missions.

Is there a Fee?

All goods are traded in Stardust and are subject to 4% fees, which are burned and thus reduce the supply of Stardust. An additional 4% are sent to @nextcolony and used for rewards.

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